Sep 07, 2009, 10:28 PM // 22:28 | #1 |
Academy Page
Join Date: Sep 2009
Location: Brazil
Guild: Crimson Fate Star [FATE]
Profession: A/
|
2 Spirit Spammers, y not?
Why ppl dun like to have more than one Spirit Spammer per group?
|
Sep 07, 2009, 10:40 PM // 22:40 | #2 |
Desert Nomad
Join Date: May 2006
Profession: A/
|
If they both bring the same spirits, the spirits will override each other and kill the one that was casted before. Some planning may be required before bringing 2 though.
|
Sep 07, 2009, 10:47 PM // 22:47 | #3 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
You bring two rits with different spirits such as those in Arkantos and Fenix's team build.
Link to the thread http://www.guildwarsguru.com/forum/s...ight=Arkfenway Link to the single player team build http://pvx.wikia.com/wiki/Build:Team-_1_Man_Spiritway
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 07, 2009, 10:48 PM // 22:48 | #4 |
Hall Hero
Join Date: Aug 2005
Profession: E/
|
MrGuildBoi is correct. The further elaborate, the reason spirits kill each other when they are cast is because there used to be a popular PvP build where people would make like 30 ranger spirits in choke points of PvP maps before the game started to bodyblock any of the enemies melee.
Multiple spirits can get kinda ridiculous. Imagine being able to have 56 offensive rt spirits summoned at one time. It would be the most overpowered thing imaginable. |
Sep 08, 2009, 06:07 AM // 06:07 | #5 | |
Frost Gate Guardian
Join Date: May 2008
Location: Poland
|
Quote:
|
|
Sep 08, 2009, 06:35 AM // 06:35 | #6 |
Lion's Arch Merchant
Join Date: Mar 2007
Guild: Order of the Immortal [Vamp]
Profession: Rt/
|
|
Sep 08, 2009, 07:06 PM // 19:06 | #7 | |
Lion's Arch Merchant
Join Date: Jul 2009
Profession: W/E
|
Quote:
|
|
Sep 11, 2009, 06:04 AM // 06:04 | #8 |
Jungle Guide
Join Date: Sep 2007
Location: 55?? 57' 0" N / 3?? 12' 0" W
Profession: N/Me
|
What MrGuildBoi said, I actually didn't know this, I've only recently started taking Xandra along as one of my heroes, the other night I found this out while joining a group for HotS
|
Sep 11, 2009, 03:53 PM // 15:53 | #9 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
|
As has been said, only one copy of a particular spirit can be active (within range) at a particular time. Since most spirit spammers tend to bring nearly the same spirits, PUGs would not want to have more than one at a time. There would be ways, of course, to structure two ss's so they don't conflict, but PUGs (naturally) wouldn't want to bother to check to see if you don't.
|
Sep 11, 2009, 05:00 PM // 17:00 | #10 |
Pre-Searing Cadet
Join Date: Aug 2009
Guild: Nuumahs km
|
If they are running the same Spirits it would be pointless. I say this because unless the spirits are more than 2-2.5ish Aggro bubbles away from each other they would just over-ride and kill the older spirits upon being summoned. This is the main reason I believe besides it being an over kill and overly redundant.
|
Sep 12, 2009, 09:25 PM // 21:25 | #11 |
Academy Page
Join Date: Sep 2009
Location: Brazil
Guild: Crimson Fate Star [FATE]
Profession: A/
|
I see thanks...^^
Ppl should just then ask my build instead >.> I use only Channeling Spawing So anyone that uses Communing would be able to team up >.> |
All times are GMT. The time now is 09:38 AM // 09:38.
|